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ICC nerfs started
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Tik
Officer


Joined: 18 Mar 2006
Posts: 3884

Post ICC nerfs started Reply with quote
# In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
# In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
# In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
# In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
# In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
# In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.
Fri Mar 05, 2010 10:00 am View user's profile Send private message Send e-mail
Anarki
Guild Master


Joined: 28 Aug 2006
Posts: 2582

Post Reply with quote
mostly fixs and HC mode tuning tho

nothing special, normal mode encounters remain at same difficulty if u ask me, and some hc RNG factors removed.

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80 Druid - Armory
Fri Mar 05, 2010 6:18 pm View user's profile Send private message
bielan
Officer


Joined: 06 Aug 2008
Posts: 1327

Post Reply with quote
Biggest nerf is 5% buff:)

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DK

Hunter
Fri Mar 05, 2010 6:46 pm View user's profile Send private message
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